![]() ![]() After Underground's lighter, but more colourful action cues, these tracks see Giacchino returning to the more bombastic sounds of Medal of Honor, without giving up on the expanded timbral breadth. The two action tracks on Allied Assault, "Schmerzen" and "Tiger Tank", highlight this stylistic convergence further. #Medal of honor underground cover how toAnd one thing that certainly hasn't changed is the fact that Giacchino still knows how to take a melody and satisfyingly develop it over the course of a composition, presenting it in a number of musical disguises that seamlessly segue into each other. While this new main theme may be less immediately memorable than its counterpart on the series' first game, it's arguably more emotional. ![]() This is particularly highlighted when the new main theme is developed after 1:10 during a sumptuous passage for the whole string section that holds a near-Brahmsian sheen. However, where Allied Assault diverges from Medal of Honor is in other facets of its main theme, which is also a less stern, more flowing musical thought that is quite a bit more expansive than Medal of Honor's main theme, and thus stylistically moves closer to Underground. And equally importantly, the theme's general sense of pride and dignity contrasts with the more romantic overtones of Underground's main theme. Furthermore, the theme's presentation is tinged with the militaristic edge one has come to expect from such straightforward representations of flag-waving national loyalty - snare drums abound. Firstly, there is its obvious sense of Americana and patriotism, which emerges when the theme is first presented on trumpets. True, there are several elements that make the new main theme foremost sound like an extension of Medal of Honor's main theme. ![]() The convergence of influences from both Medal of Honor and Underground is clearly heard in the score's new main theme, presented first on the aptly titled "Medal Of Honor: Allied Assault (Main Theme)". Mind you, Allied Assault doesn't reach the quasi-operatic heights of Frontline, but it still makes for a rich and rousing listening experience that is only held back by its relative brevity. In other words, Giacchino applies the increased instrumental and emotional palette of Medal of Honor: Underground and combines it with the large-scale orchestral sounds of the original Medal of Honor. Fortunately, this issue was rectified in 2005 when EA Games, in addition to digitally released all Medal of Honor scores that previously had only been available on out-of-print CDs, also offered an Allied Assault release that only held Giacchino's new material at a discounted price.Ĭonsidering that Giacchino wrote the scores for Allied Assault and Frontline in close succession, it's not surprising that the music on this album resembles what the listener finds on the the latter soundtrack too. The resulting gap both in the game and on Allied Assault's first score album was filled with tracks from Medal of Honor and Medal of Honor: Underground this one hour release was only available as part of the Allied Assault Deluxe Edition, and only 17 minutes were new material composed for Allied Assault, making for an unsatisfactory album situation. This is not so much to do with the quality of his work for the game, but more with the fact that Giacchino didn't write much new music since he was busy creating the score for Medal of Honor: Frontline around the same time. On album, Allied Assault has always been a bit of a black sheep among Michael Giacchino's Medal of Honor scores. Another quality work, the game continued the franchise's winning streak with critics and audiences alike and is still quoted as one of the highlights of the Medal of Honor series. #Medal of honor underground cover seriesThe Medal of Honor series went the other way after its 1999 debut, the franchise only appeared on home computers in 2002 with its third instalment, Medal of Honor: Allied Assault. Up until the mid 2000s, most first-person shooter franchises would follow the same path: debut on PC, then at some later stage be ported to a gaming console system. ![]()
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